u10 division

pLAYERS 8 AND 9 YEARS OLDS AS OF DEC.31ST (2015 / 2016)

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time to start your football journey

it's time to be a razorback!

u10

kmjmf

6 man football

GENERAL INFORMATION

FOR MOOSE JAW PLAYERS

Players Born Between 2015 - 2016

(8 or 9 years old as of Dec. 31 of the current year)


Weight Restrictions: no weight restrictions


Program Duration: August 16th till the first of October


Travel: u10 teams will POSSIBLY travel TO ESTEVAN AND WEYBURN for jamborees


Equipment Pick Up: August 16th @ Elks Field from 6:00-7:00pm


Equipment Provided: Helmet, Shoulder Pads, Pants / Pads, Mouth Guard, Jersey’s


Practices Begin: week of August 19TH


Practice Location: elks field


Practice Days & Times: Are determined by the teams Head Coach


number of practices: Teams can practice 2 times a week, usually TUE-THURS


jamborees Begin: September 8th


Games: teams play two 40 min games at jamborees


Moose jaw jamboree Location: Elks Field


Equipment Return: Week following final games of season


the hogs are waiting

REGISTER MAY.1ST AND release your beast

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all equipment provided!!

*except cleats - some donations available*

Football Helmet Hand Drawn Illustration
american football shoulder pad
Jersey American Football Icon Doodles
football pants with pads

rules & regulations

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u10 division game day rules and regulations

1. AGE QUALIFICATIONS:

  • Players born between 2015 - 2016, 8 - 9 year olds as of Dec. 31 of the current year.


2. PLAYER DEVELOPMENT ON BOTH SIDES OF THE BALL

  • To ensure players are developing and learning both offensive and defensive skills and positions, we encourage coaches to have players play multiple positions during jamborees on both sides of the ball
  • With the two practices a week we ask that coaches have players work on offense and defense as evenly as possible to develop skills on both sides of the ball


3. NUMBER OF PLAYERS AND FAIR PLAY RULES:

  • Player participation shall be 6 players on and 6 players off when rosters permit.
  • No two way players allowed when rosters permit.
  • Players must play on both offense and defense during Jamborees


4. GAME DAY CONDUCT:

  • Jamboree center supplies all volunteers needed for games
  • Jamboree center supplies Game Balls - K2 is the official ball in U10
  • Teams are to be called out to line up before the Jamboree starts for the singing of the National Anthem.
  • Football Field is broken into four fields for Jamborees (Picture under field tab)
  • No Scores are kept during games
  • No Refs are on the field
  • Coaches are allowed on the field behind their teams to coach and call plays
  • Coaches mark and spot ball on field during the games
  • Coaches Decide Pre-Game: One team starts on Offense in the 1st Half, then Defense in the 2nd Half
  • Teams have ZERO timeouts
  • Game Lengths: All KMJMF U10 games are two 20min Halves of Straight Time.
  • Half Time Length: 5 minutes
  • Break Length Between Games: 45 minutes to an hour to allow players time to eat


5. JAMBOREE FIELD BREAKDOWN: U10 Field Dimensions: 4 Fields

  • Field Length Total: 60 yards
  • Each Half: 20 Yards
  • End Zones: 10 Yards
  • Field Width: Sideline to Hash Marks


6. CLOCK OPERATION:

  • All KMJMF U10 games consist of two 20 min Halves
  • All KMJMF U10 games start at the same time and run straight time
  • LEAGUE OFFICIAL SIGNALS TIME TO START for all games:

- Start Clock: Score board buzzer / Whistle

- Stop Clock: Score board buzzer / Whistle

  • 3 MINUTE WARNING: Announcement to all teams, no stoppage
  • HALF TIME: Half time is 5mins in length


7. GAME RULES:

  • Offensive Team starts on their own 5 yard line
  • Offense must have 3 Offensive Linemen on the Line of Scrimmage at snap
  • The Offense gets 3 Downs to get a first down, which is the half field line (15 yds)
  • If the Offense gets a first down, then they have 3 downs to score a touchdown (15yds)
  • If the Offense scores a Touchdown - they go for an extra point play from the 5 yard line
  • If the Offense does not make a first down or get a touchdown, ball is turned over and the Defensive Team starts on Offense on their own 5 yard line
  • If the Defensive team creates a turnover on a recovered fumble or an interception. Their Offense would start at the spot of the turnover.
  • NO BLITZING: Defenses can only have three players attack across the line of scrimmage.
  • Coaches mark and spot the football and ref the games


8. OFFENSIVE SNAPPING OF THE FOOTBALL:

  • Jamboree #1 - Teams are permitted to have the QB start with the ball behind his center and simulate the snap to allow teams to get offensive snaps off easier for their first football games of the season.
  • Jamboree #2 - With many practices to work on this skill teams will now be asked to have the centers snap the ball between their legs to begin plays.


9. VIOLATION OF LEAGUE RULES:

  • Any team found to be in violation of purposely breaking any of the KMJMF rules and regulations could result in the suspension of the team’s head coach, as well as any players involved in the incident.
  • A review by the KMJMF Board will be done on a case by case manner to decide the severity of the punishment or suspension that will include a discussion with all parties involved, as well as reviewing any evidence provided.
  • The final say on punishment following the review will come from the KMJMF President. No appeals are allowed.

kmjmf field LOCATIONS

American football field

not sure where to go?

click here for directions

all kmjmf practice & game field locations

kmjmf league policies

An American football on field

player weigh-ins

playoffs / overtime

shared hudl account

CLOCK OPERATION

Practice CONTACT

field rules

social media

zero tolerance

click above for league policies

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U10 DIVISION TEAMS

U10 DIVISION TEAMS

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moose jaw

moose jaw

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ESTEVAN

ESTEVAN

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CUDAS

CUDAS

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WEYBURN

WEYBURN

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APEX DISTRBUTION

APEX DISTRBUTION

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CARDINALS

CARDINALS

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BUILT WITH PASSION
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