1. AGE QUALIFICATIONS:
- Players born between 2013 - 2014, 10 & 11 year olds as of Dec. 31 of the current year. Exceptions to this rule will be dealt with on a case by case basis and voted on by the KMJMF board. Possible examples include a 9yr old player who wants to play u12 instead of u10.
2. WEIGHT RESTRICTIONS:
- KMJMF does not support or condone the loss of weight to play any sport.
- The weight limit to play all positions and carry the football is 120lbs and under. Players
over 145lbs. are limited to offensive tackle, guard or center positions only and must
wear jerseys #50 - #69. There are no exceptions.
- Kickers and Punters must be 120lbs and under. No exceptions
- Any player found in violation of weight restriction rules will be ejected from the game and suspended for the next game. The head coach will also be removed from game and suspended for one game with further punishment possible following review of incident
3. NUMBER OF PLAYERS AND FAIR PLAY RULES:
- Player participation shall be 9 players on and 9 players off when rosters permit.
- coaches must fill out and submit a coach’s game sheet to the designated league official, as well as the opposing Head Coach with player numbers, offense/defense designation for the game that the teams will follow for both halves of the game.
- If teams do not have enough players for 9 on 9 off, two way players will be permitted
- The coach of the team that has to have a player playing two ways must explain this to the opposition coach. That opposition coach has the opportunity to play a player both ways as well. A coach must tell the opposition coach the number of the player playing two ways.
- No player can play more than three series in a row. Example - Player plays on offense and stays on for defense, that player can remain for the next offensive series and must come off before the next defensive series. 2 way players are not an opportunity to play your top players the entire game, multiple players must be rotated in the 2 way spots. Any player found in violation of 2 way rule will be ejected from the game and suspended for the next game. The head coach will also be removed from game and suspended for one game.
- Any player can play both ways as long as they are not overweight.
- Players can play one side of the ball in one half of the game and may change to the other side of the ball in the other half.
- Teams must alert opposing coaches as to their 3rd down intentions, Going or Punt
- After half time if a team should have a 29+ point lead, upon a coach’s agreement, they are allowed to make roster adjustments.
- This is a youth football league with the purpose of developing young players, any coach that willfully runs the score up on teams by leaving their best players in at skill positions will be subject to possible disciplinary action. Coaches control the game as much as players and we want to see coaches displaying sportsmanship towards their opponent.
4. GAME DAY CONDUCT:
- Home team supplies all volunteers needed for games
- Home team supplies Game Ball - TDJ is the official ball in U12
- Teams are to be called out to their side lines before the game for the singing of the National Anthem.
- Home team has choice at the start of the game - Chosen by Captains
- Two timeouts per team per half of one minute duration. Administered by the referee. One coach and trainer per team can enter the field of play during timeout, regardless of what team called the timeout. Coaches and trainers must leave the field of play when instructed by the Referee.
- Game Lengths: All KMJMF games will consist of four quarters of 12 minute durations of stRAIGHT time. (CLOCK pROCEDURE IN LEAGUE POLICIES)
- No overtime will be played during the regular season
• **Overtime will be played in the Playoffs until a winner has emerged from the game using
college format. (OVERTIME pROCEDURE IN LEAGUE POLICIES)
5. OFFENSIVE PLAYERS ON LINE OF SCRIMMAGE:
- All teams must have 5 players on the line of scrimmage at snap
- Teams can have 3 offensive linemen and 2 skill players on the line of scrimmage at snap
- Teams can also have 5 offensive linemen as their 5 players on the line of scrimmage. If the tackles are over the 120lb ball carrier weight limit they are ineligible receivers and must wear proper offensive linemen numbers (#50 - #69). Players or coaches must inform the refs when on the field in eligible positions, so the defense is made aware.
- Examples of the various offensive lines that are eligible are under the printable sheets tab.
6. POINT(S) AFTER A TOUCHDOWN:
- The ball will be positioned on the 5yrd line in the centre of the field.
- 2 points will be awarded if a team kicks the ball through the uprights.
- 1 point will be awarded if a team runs or passes the extra point across the goal line.
7. PUNTING:
- There is no fake punting, teams must declare to other coach if punting
- There will be no wind rule regardless.
- Defense can only send up to 5 players to block kick
- No Hitting Center or lining up in front of them
- Punting 2 guys can come on as substitutes
- Extra Point 3 guys can come on as substitutes
8. KICKOFFS:
- U12 has no kickoffs. Ball is placed on their own 35 yard line to start.
9. KICKERS / PUNTERS:
- Kickers and Punters must be under the ball carrier weight of 120lbs. No exceptions
10. CUT BLOCKING:
- Cut blocking is banned anywhere on the field
- Any block that is an attempt to go low towards the knees of a defender will result in a 15 yard personal foul penalty being called
11. ELECTRONIC DEVICES:
- Teams will be PERMITTED to use electronic devices during games for film purposes on the sidelines, tablets, cell phones etc.
- Teams will be PERMITTED to use headsets with mics connected to their Quarterback or one defensive player’s helmet for play calling. Only one player on the field may have the mic in their helmet at any given time. If a team is caught with multiple player’s mic’d up on the field DURING OFFENSIVE OR DEFENSIVE PLAYS at the same time the Head Coach will be removed from the game and suspended for the following game.
- SPECIAL TEAMS- IN SOME INSTANCES THE QB MAY BE THE TEAMS KICKER WHICH COULD RESULT IN TWO MICS ON THE FIELD. HELMET MICS ARE ONLY PERMITTED FOR OFFENSIVE AND DEFENSIVE PLAYS. THERE IS ZERO COMMUNICATION PERMITTED DURING ANY SPECIAL TEAMS PLAYS AND WOULD BE A VIOLATION OF THE RULES.
12. PLAYER / TEAM CELEBRATIONS:
- Football is supposed to be fun so KMJMF will allow player celebrations with a zero tolerance for taunting other players. Have fun celebrating big plays but know the limits. Teams are NOT PERMITTED to celebrate when up by more than 28 points, this will be considered taunting.
- Examples of Celebrations Allowed
- High Stepping or diving into the end zone when scoring touchdowns
- Player or team celebrations in the end zone after a touchdown, dances etc
- Player spiking the ball or spinning it on ground after scoring touchdown. Players must
go get the ball after and give it to the ref following the celebration.
- Big plays not resulting in a touchdown can still be celebrated with teammates and
players can signal first down, flex to the crowd or their bench etc but are not permitted
to spike or spin the ball to keep the game moving or it could result in a delay of game
penalty
- Defensive players are permitted to celebrate with their teammates after a big hit, sack,
interception etc but must do so in a manner that they are not in any way standing over or
pushing into any player from the other team. If a player is down injured on the play then
zero celebrating should take place or this could result in taunting.
- Examples of Celebrations Not Allowed
- High stepping in the end zone and looking back pointing a finger or the football at
another player, this is taunting and the touchdown will be called back on the spot foul.
- Any throat slashing gesture at any point of the game
- Standing over any player on the ground looking down on them or flexing on them
- Flipping the ball or spiking it towards any player from the other team
- Any sort of comments directed at the other team during celebration.
13. GAME INCIDENT:
- If an incident occurs within a game, the KMJMF Game Incident Report is to be filled out within 24 hours of the incident by the head referee of the game where the incident occurs
- An email of the report must be sent to the KMJMF’s Officiating Consultant who will then send out the info to the league Disciplinary Board for discussion on discipline.
- The Disciplinary Board reviews all information, including game film and/or fan submitted videos of the incident (these must be submitted within 48 hours of the incident)
- Information is reviewed and actioned upon within 72 hours of the KMJMFL Incident Report being received
14. GAME EJECTIONS:
- Any player, coach, or team official that is ejected from the game must leave the field immediately and may not return to the field area for the remainder of the game.
- Any player, coach, or team official that is ejected from the game will be subject to further disciplinary action including possible suspension pending a Disciplinary Board review.
- A review by the Disciplinary Board will be done on a case by case manner to decide the severity of the punishment or suspension
- The Disciplinary Board will review all available evidence and may ask the coaches and players involved for statements regarding the incident in question.
- The final say on punishment following the review will come from KMJMF’s Officiating Consultant after reviewing the evidence and discussing the course of action with the Disciplinary Board
- There will be no appeals allowed following the Disciplinary Boards final decision
15. VIOLATION OF LEAGUE RULES:
- Any team found to be in violation of purposely breaking any of the KMJMFL rules and regulations could result in the suspension of the team’s head coach, as well as any players involved in the incident.
- A review by the KMJMFL Board will be done on a case by case manner to decide the severity of the punishment or suspension that will include a discussion with all parties involved, as well as reviewing any evidence provided.
- The final say on punishment following the review will come from the KMJMFL President. No appeals are allowed.
16. GAME EJECTIONS:
- Any player, coach, or team official that is ejected from the game must leave the field immediately and may not return to the field area for the remainder of the game.
- Any player, coach, or team official that is ejected from the game will be subject to further disciplinary action including possible suspension pending a Disciplinary Board review.
- A review by the Disciplinary Board will be done on a case by case manner to decide the severity of the punishment or suspension
- The Disciplinary Board will review all available evidence and may ask the coaches and players involved for statements regarding the incident in question.
- The final say on punishment following the review will come from KMJMF’s Officiating Consultant after reviewing the evidence and discussing the course of action with the Disciplinary Board
- There will be no appeals allowed following the Disciplinary Boards final decision
17. VIOLATION OF LEAGUE RULES:
- Any team found to be in violation of purposely breaking any of the KMJMFL rules and regulations could result in the suspension of the team’s head coach, as well as any players involved in the incident.
- A review by the KMJMFL Board will be done on a case by case manner to decide the severity of the punishment or suspension that will include a discussion with all parties involved, as well as reviewing any evidence provided.
- The final say on punishment following the review will come from the KMJMFL President. No appeals are allowed.